Remember quickly disposing of the vile kruthik hive – Queen, workers, eggs and all. “Mr. G” the female scaly man-fish thanked you from the bottom of her cold, twleve-chambered, scaly heart. He “quickly” led you back to his school, and you were warmly welcomed as heroes – where a feast was held in your honor. The school matron, Skagatha was eternally grateful and wanted to repay you beyond mere sashimi, so she made preparations to portend a bit of the threads of everyone’s fate to them. Many of the fortunes told bore good news and hope, some were less hopeful. Everyone should have taken some of the information to heart as we continued on, out into the boggy plains – towards the darkness.
Soon thereafter, we encountered the geyser field – and the ghosts that were bound to it. They possessed Victoria, Tera & Princess Zara – but were quickly made to snap out of it by their quick-acting allies. Shortly thereafter, Romulos was given something – of minor importance, I am assured. The party gathered their wits and belongings, and after avoiding a hive of bees in an old chest, continued towards the darkness.
That is, until they met the Berbalang. After a see-saw battle of comical proportions, Romulos wrested the dagger, Vylkhriin from the hands of the last remaining beast.
The party then rested in a church tower in the small ghost town where they encountered the berbalang. At dusk, they could make out shapes in the darkness – buildings almost.
Late the following evening, they set out for those same shapes reaching them at dusk – a large church-like structure with ornate stonework both inside and out. Inside, there was little more than an ornate mirror that dominated the altar area – and the The Order of the Crimson Drake (that’s you) made short work of opening the mirror-portal. They found themselves sucked into and falling out into a structure nearly identical to the one they were in – except instead of black gems, there were ivory buttons adorning the few flourishes in this sparse edifice.